3 / Super Mario Advance 4: Super Mario Bros. Power-ups: 2 ( Super Mushrooms or Super Leaves).Through the door is Boom Boom, in a room with five blocks he will jump between. The room's floor will rise, allowing the player to reach a door on the right. After the final jump, there is a door that will drop the player into a room with three Boos. Then, there are a few Brick Blocks, one of them containing a Beanstalk which leads Mario to a secret area with a Tanooki Suit and coins. After this, there is a Block with a Super Leaf and a few rows of Ice Blocks. The level starts with two Jump Blocks and a lift. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. This is a level made mostly from Ice Blocks. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. A complete 96 exit walkthrough of Super Mario World for the SNES.00:00 Intro00:51 Yoshis Island9:44 Donut Plains32:03 Vanilla Dome 145:12 Twin Bridges 148. High above the gap between the second Roto-Disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. There are also a couple of Boos in the fortress as well. The fortress has many conveyor belts and Roto-Discs, many of which are positioned over spikes. World 6- Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros.
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